NarmeenAlhyari
I'm a UX designer who turns research into clear, usable products. My 14 years in 3D animation, VFX and immersive VR mean I don't just design how things work, but how they look and feel too. Based in Amman.
UX design
Research-led interfaces for mobile and immersive products, from user flows and wireframes to tested prototypes.
Art direction
Visual direction for 3D, motion and VFX work, shaped by six years inside animation and post-production studios.
Selected work

'Ain Ghazal VR: learning heritage by experiencing it
An immersive experience that lets people discover 'Ain Ghazal and its Neolithic statues by building one, instead of reading about them. Tested with 272 participants and published in 2026.

Uncovering 'Ain Ghazal: the excavation in VR
A VR dig that shows how archaeologists found the statues, step by step. Tested with 150 participants.

Visual effects for television drama
VFX, digital environments and crowd simulations for Malik Bin Al Rayb and Ghleis at Arab Telemedia Group.

Animated series at Gilgamesh Animation Studios
Character animation for the studio's animated series, including Adam Adventure and Natty and Marvel, where I also contributed to story development.

Graduation projects I supervised
I supervised many student teams from first idea to final delivery. Here are six: three animated films, plus a game for children with ADHD, an Arabic learning app and a VR focus trainer.
Experience
- 2022 to 2026Lecturer, Computer Graphics and AnimationPrincess Sumaya University for Technology. Taught 3D modeling, VR/AR, animation and lighting; part of the team that earned EUR-ACE accreditation.
- 2019 to 2022Lab SupervisorPrincess Sumaya University for Technology
- 2015 to 2019VFX Artist and 3D AnimatorArab Telemedia Group
- 2012 to 20153D AnimatorGilgamesh Animation Studios